Working As Intended

Where Erik “Faelor” Shafer rambles about MMOs, games, music, and anything else geek related.

Dungeons & Dragons Online 10 Day Trial

About two weeks ago I logged in to my guild’s Ventrilo server to see what everyone was up to, nothing special. I found out that a handful of my guild mates had downloaded the 10 day trial of Dungeons & Dragons Online (DDO), and were enjoying it a lot. For those that are unfamiliar with Halcyon Affinity (HA), we’re categorized as a “hardcore raiding” guild. To give you an idea on how crazy we are, we rushed to level 50 in Vanguard: Saga of Heroes and had the first full raid-ready squad, consisting of 24 level 50 individuals. We also had other accomplishments such as finding the most quests, NPC discoveries and first max level in adventuring, crafting and diplomacy.

My trial is now over, but those 10 days were some of the best days of my MMO career in 2007. It has the MMO aspect, where I can adventure for as long as I want with friends while combining the classic Dungeons & Dragons paper and pen rules. D&D is known for being a slow game, being turn based and rolling your favorite set of dice. DDO flips this around, keeping many of the paper and pencil rules while keeping everyone on their toes with the fast action game play. In most dungeons, if you run forward without looking around you are going to die from a trap, no questions asked. You may be tough stuff in your typical MMO, but in DDO a blade the size of a cow swinging down at your character is going to in fact kill you (or make your barbarian pal fall to their knees). You need to keep your eyes peeled (along with having the proper skills, such as Spot in this scenario) while being quick on your feet. Mobs are not dumb, they are going to try and find their buddies and obtain flank. They’ll do just about anything to get that +2 attack bonus!

All in all, while I do not plan on continuing my DDO subscription (or start it, technically) at this current moment in time, I do suggest checking the game out since it has had time to fix many bugs and spread the polish love. Though I currently am investing time and energy in another MMO, a healthy handful of my guild mates are continuing their adventures until Age of Conan beta begins. Yes, these so called “hardcore” players are spending their free time rolling virtual dice and telling epic tales in the taverns of Eberron. Do you really think they’re going to quit when there are dragons to slay at the level cap (currently 14)? Everyone has some sort of goal or mark they want to reach in a game, and I think being able to say you slayed a dragon in Dungeons and DRAGONS is a pretty good one.

I warn ye, the people who are going to have the “mostest” fun in this game are people who play the game like a D&D session. That means playing with 4-6 people you know, whom like D&D/Fantasy games, and have voice chat. Because typing “Are there any girls in the tavern?!” isn’t going to have the same effect as shouting it with a smile on your face.

1 Comment so far

  1. Traask August 4th, 2007 9:11 pm

    Having spotted the trial here, I tried it out myself.

    I was actually quite impressed, but unfortunately my play time is definitely off-peak, so I never got a chance to do an adventure in a group.

    Quite enjoyable, but I was keen to get back to my Pod after a long skill train completed ;)

    Thanks for the heads up!

Leave a reply

Mexico